# Enables patches for specific window managers. # Currently patched: "awesome", "dwm", "herb" wm-support = "none"; ################################# # ANIMATIONS # ################################# # Toggles whether animations should be used for windows animations = true; # Changes animation stiffness. # What stiffness basically is inferring is how much the window geometry will be stretched, # when opening/closing windows animation-stiffness = 120; # Change the mass of windows # Modifying the mass of windows makes them virtually heavier and therefore slower to animate. animation-window-mass = 0.5; # Change dampening applied during the animation # This setting basically does what it says. It dampens the animation of windows. animation-dampening = 12; # Toggles clamping # if you are using a animation setting that would make the window extend larger than it would be after, # the animation has played then it will cut the animation off once the window reaches its physical geometry. animation-clamping = false; # Set the open window animation. # Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") animation-for-open-window = "slide-up"; # Set the closing window animation. # Options: ("none","zoom","fly-in","slide-up","slide-down","slide-left","slide-right") animation-for-unmap-window = "slide-down"; # Exclude certain windows from having a open animation. # animation-open-exclude = [ # "class_g = 'Dunst'" # ]; # Exclude certain windows from having a closing animation. # animation-unmap-exclude = [ # "class_g = 'Dunst'" # ]; ################################# # Corners # ################################# # Adjusts the window corner rounding in pixels. corner-radius = 0; # Explicitly declare the corner-radius of individual windows. # # corners-rule = [ # "20:class_g = 'Polybar'", # "15:class_g = 'Dunst'", # ]; # Exclude conditions for rounded corners. # # rounded-corners-exclude = [ # "window_type = 'dock'", # "class_g = 'bar'" # ]; ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # shadow = true; # The blur radius for shadows, in pixels. (defaults to 16) shadow-radius = 16; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) # shadow-opacity = 0.75; # The left offset for shadows, in pixels. (defaults to -15) shadow-offset-x = -15; # The top offset for shadows, in pixels. (defaults to -15) shadow-offset-y = -15; # Red color value of shadow (0.0 - 1.0, defaults to 0). # shadow-red = 0; # Green color value of shadow (0.0 - 1.0, defaults to 0). # shadow-green = 0; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0; # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) # shadow-color = "#000000"; # Specify a list of conditions of windows that should have no shadow. shadow-exclude = [ "name = 'Notification'", # "name = 'Plank'", # "name = 'Tilix'", "class_g = 'VirtualBox'", "class_g = 'rofi'", # "class_g ?= 'Notify-osd'", # "class_g = 'Cairo-clock'", # "class_g ?= 'Xfce4-notifyd'", # "class_g ?= 'Xfce4-power-manager'", # "n:w:*firefox*", # "class_g = 'firefox' && argb", # "class_g = 'firefox-esr' && argb", "class_g = 'zen' && argb", # "class_g = 'floorp' && argb", # "name = 'TelegramDesktop'", # "name = 'KotatogramDesktop'", "class_g = 'AyuGramDesktop' && argb", "class_g = 'ayugram-desktop'", "name = 'AyuGramDesktop'", "name = 'ayugram-desktop'", "class_g ?= 'AyuGramDesktop'", # "name = 'firefox'", # "name = 'firefox-esr'", "name *= 'Opera'", "name = 'Opera'", "class_g = 'Opera'", # "class_g ?= 'Pcmanfm'", # "name = 'Waterfox'", # "class_g ?= 'Easyeffects'", "name = 'Thunderbird'", "name *= 'compton'", # "name *= 'picom'", "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'", "_GTK_FRAME_EXTENTS@:c" ]; ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. # FADING IS REQUIRED FOR CLOSING ANIMATIONS fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.03) # # Increasing this value will result in faster fading in of windows. # Decreasing makes the fading in of windows take longer. # (This does not means the animations take longer, just the fading). fade-in-step = 0.03; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) # # Increasing this value will result in faster fading out AND animating out of windows. # Decreasing this makes fading and animating out take longer. fade-out-step = 0.03; # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) # fade-delta = 10 # Specify a list of conditions of windows that should not be faded. fade-exclude = [ "class_g = 'VirtualBox Machine'", "name = 'Клон EndeavourOS [Работает] - Oracle VM VirtualBox'", "name = 'Opera'", ]; # Do not fade on window open/close. # no-fading-openclose = false # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. # no-fading-destroyed-argb = false ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 1.0; # Overrides any opacities set in `opacity-rule` when set to true. inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 1.0; # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) # inactive-dim = 0.0; # A list of windows that should have their inactive-opacity set to whatever the active-opacity is. # Unless the window is also in active-exclude then it will be set to 1.0 or if it is set in "opacity-rule", # it will use the opacity set there as the inactive-opacity # Also excludes effects caused by inactive-dim # # inactive-exclude = [ # "class_g = 'dwm'" # ]; # A list of windows that should never have their opacity changed by active-opacity when focused. # # active-exclude = [ # "class_g = 'dwm'" # ]; # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. # opacity-rule = [ # "80:class_g = 'Alacritty'" # ]; ################################# # Background-Blurring # ################################# # Blur background of windows. # blur-background = true; # Parameters for background blurring, see the *BLUR* section for more information. blur-method = "dual_kawase"; # # blur-size = 12 # # blur-deviation = false # blur-strength = 5; # Blur kernel preset. Play around and see what looks best. # Options "3x3box", "5x5box", "7x7box", "3x3gaussian", "5x5gaussian", "7x7gaussian", "9x9gaussian", "11x11gaussian" # # blur-kern = "3x3box"; # Toggle whether you want to use a blacklist or whitelist. # Defaults to "true" blur-whitelist = true; # Whitelist for windows to have background blurring blur-include = [ # "class_g = 'Alacritty'", "class_g = 'kitty'" ]; # Blacklist for background blurring. # Only works if "blur-whitelist = false;" # # blur-exclude = [ # "class_g = 'Firefox'" # ]; ################################# # General Settings # ################################# # Enable remote control via D-Bus. See the man page for more details. # dbus = true # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. daemon = true # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. backend = "glx"; # Enable/disable VSync. vsync = true; unredir-if-possible = false; log-level = "info"; ################################# # ADVANCED # ################################# # Set settings for specific window types. See Wiki for more information # Below is an example of how to disabled shadows on Firefox/Librewolf menus, # and also make sure they are considered focused so that they cannot be affected by inactive window settings. # wintypes: { tooltip = { fade = true; shadow = true; opacity = 0.90; focus = true; full-shadow = false; }; dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } menu = { shadow = false; } # utility = { shadow = false; focus = true; }; # popup_menu = { shadow = false; focus = true; }; };